The Belial is the lightest mech to possess target jamming, which allows the mech to dodge "tracking" shots like PPCs and lasers by constant motion. Mad Dog, Vulture, Timberwolf, Mad Cat, Hellbringer, Loki 7. 10:31. The Raptor should use its Null Signature when heavier Mechs are in proximity to the Mech, or when infiltrating enemy strongholds, choke points, or otherwise, hostile areas. The mech's twin auto-cannons are quite capable of shredding light mechs and can endanger even heavy or assault mechs. The Stiletto's LRMs and gauss gun complement its "team member" contribution by allowing it to pepper enemies in concert with allied machines. Capabilities: The Nova Cat mech is a laser maniac's dream, with five lasers being fired with each pull of the trigger. It is a quick machine, being able to outpace the Atlas, Catapult, tanks, battlesuits, and Elementals. Two battlesuits and a VTOL can prove to be a serious threat in Snatch It and CTF. The original design was a Capellan Confederation fire support mech capable of jumping and keeping up with the heavy elements of a mech lance. While clinging to VTOLs and battlemechs, battlesuits may use their pulse lasers freely with a slight augmentation in power. It's gold shield ability makes it resistant to ballistic weapons, and in a pinch, protects the pilot from being neurohacked by Foster's new battlesuited infantry. Raven was conceived as an electronics warfare unit back in the early 31st Century. However, almost every mech is better than the lamentable Owens in almost every regard, so avoid piloting one unless it is the last mech available in a match. TJ Wagner: Overall, we were very pleased. Deployment: Summoners are deployed in scattered maps and modes in multiplayer. It also has a relative made by the Word of Blake which is a smaller version of it - the Mini-Spider. Capabilities: The Mechassault Mad Dog is a fairly generic missile boat with auto-cannon and pulse laser secondaries. During this time, a Stiletto can switch to the flamer and roast the battlesuit in a few seconds. Consult our guide for all the nasty details, like how to blast players from behind with a dual level 3 PPC. The LRMs and ACs are the Mad Dog's primary bite; using the pulse lasers incurs rather high heat with little gain. They are not common, but they are not rare either. Login Sign Up Upload. Its twin gauss cannon gives it a heavy punch that cannot be withstood for long. They must first eject their hitch-hiker before attempting to load and unload cargo. The reactive armor the mech carries is proof against battlesuit neurohacking and the tracking ability of the PPC is partially effective against battlesuits at medium to long range although the triple ACs can do some serious damage to a battlesuit once it is knocked prone via the mech's special ability. 3D. The Stiletto was originally a Draconis Combine ultralight and one of the more successful of the light-lightweights (at 15 tons). When you're ready...join a Clan and rule the universe...it's called Conquest. To date, there are no less than 350 different Battlemechs produced by FASA, Victor Muscial Industries, Virtual World Entertainment, FanPro, and Wizkids combined; there are possibly even more variants, both official and unofficial. Set in the 31st century, the game lets you encounter new experiences in the expansive BattleTech world. MechAssault 2: Lone Wolf continues the destruction, intense combat, and online play introduced by the first MechAssault game. However, like all assault mechs, the Blood Asp is vulnerable to neurohacking. The tank's main gun, despite being labelled as an energy weapon, has some mass behind it; in some instances, it will be able to knock over mechs of varying sizes in some instances. Note that the original Corvis and the Mechassault 2 Corvus are quite different in appearance. It also come equipped with a dual alternating Pulse Laser for weak enemies, tanks, infantry and BattleArmor. The experiment worked, and the prototype was refined to be a light omnimech. Best Movie, TV and Comics of the Year Awards 2020, Things Ghost of Tsushima Doesn't Tell You. With its speed and fair amount of defence, Raptor mechs are good candidates for capturing data cores or flags. My Star Adder remake is epic, it's waist and legs are almost done, but it's already tall or taller than 10 Spartans! Don't forget that the battlesuit's mortar does more damage than the Elemental's LRM, but is harder to aim with. This allows them to hitch rides on stronger or faster allies and assist them with their fire power. They need to restock their power-ups at a friendly or neutral landing pad (some maps only have one landing pad for both teams) so they constantly need to move back and forth between the battle and the launchpad. Deployment: Belials are good candidates in either assault or defence of a base in Base War sessions. Deployment: Bowman mechs are as common as Catapults; when one is available, team it with an Uziel, Belial, Atlas, Timber Wolf, or similar heavy mech with high cycling weapons. This is the only Medium 'Mech to sport Null Signature. The Battlemech was first used by the Terran Hegemony against a company of Kurita tanks on the planet Suk in the mid-25th Century. Capabilities: The turret is not only the only unit in the game with the POV missile, it is also one of the few units to have the old Ragnarok "Invincibility" Shield as its special ability. The real classification of the Loki Mech is questionable. This meant the hard-wired gear of traditional Inner Sphere battlemechs were consistently out-classed by Clan logistics organisation and omni-technology. Product description MechAssault 2: Lone Wolf continues the massive destruction, intense combat, and addictive online play that gamers expect. Summary: MechAssault 2: Lone Wolf continues the destruction, intense combat, and online play introduced by the first MechAssault game. The battlesuit comes with jumpjets, which make the unit capable of negotiating rough terrain, as well as jump over small buildings. Deployment: Don't use an Owens unless there's nothing else available. Treat it like an Ymir without the shield. Set in the 31st century, the game lets you encounter new experiences in the expansive BattleTech world. The mech's twin pulse lasers are unimpressive main armament; its auto-cannon and SRMs are more suited for dishing out damage. Unlike the make shift alpha-strike of Mechassault, this alpha-strike is capable of killing almost any mech medium or lighter in one hit, and leaves all other mechs in a serious state of disrepair. When they fail to neurohack, battlesuits fall prone to the ground, needing several precious seconds to get back up. Continuing in the thirty-first century, MechAssault 2 allows gamers to encounter entirely new experiences in the epic BattleTech world. That design, strangely enough, was not "Macrossed" and instead, remained with FASA's battletech line, unmolested until the creation of the Timber Wolf. VTOL 11. Deployment: Cougars are best deployed in Capture the Flag and Snatch It games. The Stiletto is also one of few mechs in the game armed with a flamer weapon. The Ymir cannot alpha-strike, unlike other assault mechs. History/Overview: The Uziel is one of WizKids/FASA's "home grown" designs that has become a recognizable signature mech of the Battletech, Mechwarrior, and Mechassault franchises. VTOLs can ignore all terrain penalties since they fly over impassable ground. Both mechs are potrayed differently from the Mechassault version of the Stiletto. A mention of an electronic warfare mech (from the Capellan Confederation) was made in the first edition TR3050, but refers to the Raven. speed) but offsets that with some moderately heavy protection. History/Overview: The designation "Puma", was assigned to the Adder Omnimech when it was first encountered in the Clan touman during the first Clan invasion of the Inner Sphere. Deployment: The Elemental is deployed only in certain non-team maps and matches. It is the sequel to 2002's MechAssault and is set in the BattleTech universe. TR3058 has an excellent vehicle section for post-Clan Tech Level 2 vehicles (including the very awesome Gauss rifle toting Yellow Jacket VTOL). You'll return to the wars and go it alone in 15 fully destuctible environments. Although, given the screenshots posted last month, Iâm pretty sure thatâs actually the Raptor II, which was also introduced in MechAssault 2: Lone Wolf. History/Overview: Darling of the battletech series and one of the flagship mech designs of FASA, the Timberwolf began its illustrious career as a 75 ton heavy omnimech for Clan Wolf. Sporting twin PPCs, the Uziel has heavy firepower that makes it quite formidable in battle; however, its armor is still that of a medium mech -- against heavy designs the Uziel usually winds up fairly crippled or destroyed. Turrets are immune to neuro-hacking by battlesuits. The Vulture does have some anti-battlesuit capability with its reflective armor. Loki mechs are usually too slow to catch fast mechs or VTOLs, but they do carry some decent firepower. Capabilities: The Timberwolf relies on twin gauss guns, four LRMs, and some pulse lasers to deliver victory. A Stiletto's special ability protects it from being neuro-hacked, and its flamer weapon can be used directly on a friendly mech, damaging the cancer (the battlesuit) faster than the host (the ally). Catapults are among the slowest mechs around, and having reflective armor only allows them some measure of protection from hostile battlesuits. Unlike the make shift alpha-strike of Mechassault, this alpha-strike is capable of killing almost any mech medium or lighter in one hit, and leaves all other mechs in a serious state of disrepair. History/Overview: Aimed as an insult to Clan Blood Spirit, the Blood Asp is a potent clan weapon. "The Raptor combines maneuverability with tremendously effective short-range weaponry, which makes it great in a close- or medium-range skirmish." The Mandalorian season 2, episode 2 review: "40 minutes of blissful escapism" 5 Star Trek: Discovery season 3, episode 4 review: "A throwback to the Star Trek of the 1990s" History/Overview: The "Corvus" was a post-Exodus battlemech brought along by the Star League army and used long before the formation of the Clans by Nicholas Kerensky. History/Overview: The Clan Nova Cat created the Omnimech Nova Cat to, "imbue the spirit of the clan", as well as present to the Crusader Clans the fearsome new weapon Clan Nova Cat would employ when they joined their Inner Sphere allies in the Second Star League. When they are, there are usually better mechs available. The battlesuit's mortar also comes into play when high ground or skyscrapers can be found to exploit the weapon. History/Overview: The Cougar was originally conceived as a new light strike Omnimech by Khan Martha Pryde of Clan Jade Falcon. The Catapult is the slowest Mech in the Heavy class, having a top speed of 20 Mph, the Catapult is slow, and not very manuverable. With twin LRM-20s (a non-Mechassault weapon term), the Mad Dog could shell targets from beyond 600 meters before advancing on the crippled remnants with pulse lasers blazing. All other mechs are either below the capaibilities of a Mad Cat, its equal, or its nominal superior. It also possesses dual Auto-Cannons for medium range engagements. This makes the Stiletto a highly valued anti-battlesuit mech. Loki, in Norse mythology, was hardly insane (in fact, he was quite cunning, bringing about Ragnarok) but was known as the trickster god. There have been no prior records of a mech called a Wendigo. In short, the battlesuit is perfect for guerilla style tactics and ambushes, but quite inadequate in an up-front confrontation without proper support. MechAssault 2: Lone Wolf is a 2004 video game developed by Day 1 Studios and published by Microsoft Game Studios exclusively for the Xbox console. Pilot 2. In many ways it is considered a Medium Mech, due to the sets of weapons it carries. with Nova Cat/Wendigo mechs) to entice newbie battlesuit "suckers" to try neurohacking your mech. The Loki and Hellbringer both lack active defence armors, meaning that they are prime targets for battlesuit infantry looking for quick kills. Try to use one only to scavenge a kill (or steal a kill) from the other players -- the Elemental really doesn't do much for killing power in any match, except against turrets, tanks, and other battlesuits. Although not fast, the Loki is able to do some damage with its triple LRMs and dual ACs. Mad Cat pilots should take care to be deployed near mechs with short range weapons or have an allied battlesuit cling to the back of the mech -- this prevents neurohacking by enemy battlesuits and gives the ally a free ride. Take out the elementals and then deal with the Raptor. History/Overview: There are a variety of VTOL craft available in Battletech -- the VTOL used here is a new generic model that has LRM launchers and the ability to fast load cargo such as battlesuits and tanks. Vultures are less suited for anti-battlesuit duty (lack of a flamer) but they can hold off battlesuits while allied units bombard the ground to kill the mech-hacker. You won't be going anywhere for some time. It was as ineffective then as it is now. History/Overview: The Clan Mad Dog was first nicknamed "Vulture" (see below) by the Inner Sphere forces that encountered it. Alone, use the lasers unless an enemy is knocked down to the ground or doesn't see you. Additionally, VTOLs may not drop their internal cargo if battlesuits or tanks are being carried. The ability to jump allows the Belial to move over broken terrain and -- in some cases -- to escape foes. Quick footed mechs can dodge the shot with little problem, and the mech only has its SRMs and machineguns as secondary weapons. With Null Sig, auto-cannon, and an array of LRMs, the Raptor is a fairly capable battlemech for most confrontations. In fact, the first Mechassault had player relying on the Uziel/Belial mech for quite some time before heavier mechs were available. Aside from distraction, two battlesuits can form a core strike team along with an able VTOL pilot. History/Overview: The Clan Hellbringer was a 65 ton jump capable heavy multi-role machine. More suited for support rather than taking on other 'Mechs head on, the Raptor should be used for capturing objectives than fighting. Once you hit the special ability, look down with your machineguns and blast them to bits. It is otherwise a very good choice for almost any kind of match. The Hellbringer also has another distinct disadvantage -- their default lasers are colored red and look different from "normal" lasers; this means enemies instantly know if a Hellbringer is in the game. Capabilities: The Mechassault Hackman is one of the more deadly mechs in the game. Capabilities: Summoner pilots have access to a Warhammer missile, dual ACs, and jump jets on a fairly heavy and well protected frame. Despite this, or perhaps because of it, the Terran Hegemony, and its subsequent successor -- the Cameron Star League -- maintained a vigilant stranglehold on any new technologies that they produced and incorporated in their Battlemechs. It also come equipped with a dual alternating Pulse Laser for weak enemies, tanks, infantry and BattleArmor. Unlike the Puma, the Kit Fox is quite invisible when it charges and fires its Warhammer missile while cloaked. 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