General Discussions > Topic Details. ... (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. Switcheroo Please refer to the evaluation of Secret Six Samurai - Doji. ATK/ 1900 DEF/ 1000 If you’re using Karma Cut, you should aim to negate Witchcrafter Patronus to prevent your opponent from re-adding the banished Madame Verre back to the deck. If you have Shi En and Irou on the field simultaneously, it is extremely likely that you will win this duel. Your main combo setup is Kageki with Kizaru, but with a few tech cards as support. Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. Fuma and a 4* Six Samurai monster can easily create Armades. Your main combo setup is Kageki with Kizaru, but with a few tech cards as support. Please refer to the evaluation of Hand of the Six Samurai. On the contrary, if you go first with Six Samurai and open with Legendary Six Samurai – Shi En and/or Six Style – Dual Wield, it’s an almost guaranteed win because you’ll prevent their use of Dark Magical Circle, and you can negate or return Magician Navigation back to the hand, preventing their ability to swarm with Dark Magician. Having covered all the Six Samurai monsters in Duel Links, I’ll now move on to the spell cards. … All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Yu-Gi-Oh! LDvergil. A new set of Six Samurai monsters has joined the battlefield. If you use Switcheroo with Mizuho and Shinai, you could increase the chances of having both cards ready to special summon each other to the field. Fields of Warriors would probably be more useful, but Reinforcement has actuslly saved my quite a few times due to luck drawing either Shien or Grandmaster (and getting out Rihan), granted that often you get back the card you put back in the deck. News; Card Database; Deck Builder; Misc. For a list of support cards, see List of "Six Samurai" support cards. We have sent you an email with a password reset link. To beat this deck, Six Samurai have a monster known as The Six Samurai Irou, which can destroy face-down monsters if there is another face-up Six Samurai monster on the field. It’s difficult to say which tier that is for now, but many decks will struggle unless they prepare for Shi En’s free spell/trap negations. King of Games proof: King of Games Proof 1 King of Games Proof 2 King of Games Proof 3. Latest posts by kale115 . Please refer to the evaluation of Hand of the Six Samurai. You can remove the ads and support us directly by becoming a DLM Pro member. Consider using this card in your deck to deal with problematic monsters such as. This card could be potentially used due to its synergy with Kizaru. Secret Six samurai - Kizaru (Crusaders Battleground) SS - Irou {Blades of spirits} LSS - Kageki x2 {warriors unite}. The Duel Links Meta website is currently supported by advertisements. Not only is The Tie that Binds applicable to almost any deck in Duel Links, it has multiple benefits for Six Samurai. You can therefore allow your opponent to use their backrow removal cards and chain your tech’s such as Return of the Six Samurai, saving your negation for a priority card. To beat Karakuri, you should always save Shi En’s negation for spells/traps that can allow them to gain an immediate advantage over you such as Karakuri Cash Cache, Karakuri Gama Oil, and Karakuri Cash Inn. In addition to a faster playstyle, the Legendary Six Samurai archetype introduced their true and strongest boss monster; Legendary Six Samurai – Shi En. 1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. Additionally, extra deck monsters such as HTS Psyhemuth’s banish effect is an extremely effective way to remove Red-Eyes Slash Dragon from the field without triggering its special summon effect. Light and Dark increases the power of the Six Samurai decks even more due to its ability to swap Enishi with Legendary Secret of the Six Samurai (and vice-versa), providing you with more options and stronger consistency throughout the duel. List of Cards Included All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Yu-Gi-Oh! A final point to make is if you’re using Cosmic Cyclone in your deck, you should ideally chain it to the effect of a Triamid monster as it’ll banish the card instead of allowing your opponent to activate the field spell’s graveyard effects. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. With the introduction out of the way, here are the Secret Six Samurai monster cards: In summary, the Secret Six Samurai are hit and miss. Fortune Lady Every can cause major issues for Six Samurai as she can revive herself at the end of your turn from the graveyard and banish your monsters during each of your opponent’s standby phase. Since you have a plethora of … Also, no FoW because I'm trying to get some skills for Trudge (so far, 1 drop skill since release in over 120 pvp wins and who knows how many farms). However, I’ll be focusing on the skill choices that benefit Six Samurai the most. You can remove the ads and support us directly by becoming a DLM Pro member. Bible Stories About Trusting God, Clarins Super Restorative Day Cream With Spf 20, 2020 Tacoma Ladder Rack, The Fifth Stage In The Evolution Of Agriculture, Funeral Homes In Grant County Wi, ...Read More..." />

how to get six samurai cards in duel links

Karakuri is a very powerful and consistent synchro deck that can quickly swarm the field with their two boss monsters Karakuri Shogun mdl 00 “Burei” and Karakuri Steel Shogun mdl 00X “Bureido”. Hatsume and Mizuho can Special Summon each other. Doing this prevents the magnet warriors from tributing themselves to special summon other magnet warriors from the deck on your turn. [Yu-Gi-Oh! Since "Copy Knight" has become a "Six Samurai" monster, you can also use it to protect "Great Shogun Shien." NEW BAN-LIST aka FORBIDDEN/LIMITED LIST COMING TO DUEL LINKS AND R.I.P SIX SAMURAIS? They rely heavily on Cyberload Fusion and Cybernetic Overflow to win duels, both of which can easily be negated by Shi En’s effect. By using Balance, you can guarantee your deck does not brick and you will also likely open a copy of Six Samurai United, Shien’s Dojo, or a tech option such as Necrovalley. With the Legendary Six Samurai monsters covered, we’ll now move on to the final set of monsters, the Secret Six Samurai. there is none six sam premade deck. 1 x Shogun 1x Enishi 3x Irou 3x Zanji 3x Hand of Six 1xYaichi 1xKamon … Duel Links, KC Cup April 2019 stage 2) Hazy Flame (Yu-Gi-Oh! Madame Verre is very difficult for Six Samurai to deal with due to her high base ATK/DEF points, in addition to her effect to further increase the ATK/DEF by 1,000 points for each spell card revealed in the hand. Additionally, Magician Girls have effects that trigger when attacked or targeted by card effects such as Berry Magician Girl special summoning a Magician Girl from the deck or Chocolate Magician Girl halving your monster’s ATK. To beat Magician Girls, Armades, Keeper of Boundaries is the best card for this as it heavily counters them due to negating their battle effects when attacking them. Duel Links method of obtaining Hand of the Six Samurai, rarity, basic information of cards. Cosmic Cyclone is one of the best spell/trap removal cards in duel links due to the fact that it banishes instead of destroying and sending the cards to the graveyard. However, Fuma and Kizaru are incredible cards that synergise well with most (if not all) Six Samurai decks. Simply because it’s a free special summon and it enables just about every Six Samurai card there is, Due to its synergy with every 4* Six Samurai monster to summon Shi En and its amazing special summon effect, As his effect is active after the first time you summon Shi En, Enishi is a safe and reliable way of dealing with powerful monsters, An entire deck has been built around this card due to its consistency of summoning Shi En and Enishi in 1-2 turns, Because of its ability to negate any spell/trap once per-turn, alongside its numerous levels of protection from the Secret Six Samurai cards and the ability to destroy a different Six Samurai monster if it were to be destroyed, Because of how easy it is to special summon Fuma with this card, Since it’s almost always going to allow you to draw +2 cards, Since he now has multiple ways of being special summoned (Kageki, Fuma, Dojo, X-Saber Wayne, and Hatsume) to enable his search ability. Close. This will allow you to have both Shogun’s on the field simultaneously for hilarious levels of spell/trap control (although negating a spell/trap with Shi En doesn’t synergise with Shogun Shien’s once per-turn activation), When combined with Kizan, Kageki, and Grandmaster of the Six Samurai, she can potentially destroy every monster your opponent controls for an open field to attack into, Use this card to help summon Rihan, due to his ability to banish a Samurai and take their attribute for one turn, Consider using this card if you have fewer copies of Kizan at your disposal, Although Enishi can be considered slow, it can be achieved immediately after you’ve synchro summoned Shi En. However, adding the Silent Swordsman monsters can lead to poorer consistency in general, so try finding the correct balance if you choose to use them. Unfortunately, the deck didn’t perform very well because they were lacking cards that ensured fast and consistent strategies. This card is an excellent extra deck monster to include as it can help deal with powerful monsters such as. You’d ideally do this during the battle phase or your opponent’s draw phase with the toggle button set to “on”. The Six Samurai mirror match can be quite difficult due to the versatile nature of Six Samurai deck lists using various monsters and tech cards. Additionally, you can use this card to protect your set spell/trap cards from Cosmic Cyclone. Please refer to the evaluation of The Six Samurai - Nisashi. Please be advised that we may not reply to every individual feedbacks. Because of this deck’s quick pace, they tend to rely on staples such as Paleozoic Canadia, Floodgate Trap Hole, Fiendish Chain, and Ballista Squad to disrupt your plays on your turn. If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). If Desperado is on the field, using Enishi’s effect before the battle phase is usually how you’ll win this matchup. 1 OCG/TCG "Six Samurai" support cards 2 Anime "Six Samurai" support cards 3 All "Six Samurai" support cards This is a list of "Six Samurai" support cards. Legendary Six Samurai - Shi En: TCG/OCG: TCG: Submission Date: July 6th 2020: Author: ansem571: YGOPRODeck File Download : View in Online Deck Builder Purchase on TCGplayer Text View YDKe : Simple Six Samurai deck, with some support to be competitive in today's environment. In addition to this, the current Six Samurai spell cards primarily exist to further extend your combos and swarming potential, highlighting the importance of having 2+ monsters on the field. When I first started playing Duel Links in December 2017, the one deck type that really grabbed my attention was The Six Samurai. while the trap card is in the graveyard. In addition to this, the Secret Six Samurai were known for introducing Six Samurai’s first ever contact fusion monster. 【Genshin Impact】The Chalk Prince And The Dragon, 【Genshin Impact】All Ancient Carving Location. Six Samurai KoG and Tournament Deck Samples, 4* level synergises with Fuma to summon Shi En, Effect is risky in Duel Links due to 4,000 LP, so you’ll have to be sure the monster you’re attacking is worth the LP cost. Karma Cut is an excellent tech card to deal with Witchcrafter’s since the majority of their deck relies on special summoning Madame Verre from the deck, hand, and graveyard. While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. Then there's the trap card six style - duel wield..... which is pretty much disguised as a Drowning Mirror Force (UR btw), but is probably better, or close to it, cuz you can remove back row as well. If you combine Backs to the Wall with Life Cost 0, you’ll be able to special summon (up to) 3 Six Samurai monsters and then follow-up with free Cosmic Cyclones, Cunning of the Six Samurai doesn’t just revive your own monsters, it can revive your opponent’s Six Samurai monsters too. A final recommendation is to use The Tie that Binds so Shi En can attack over Dark Magician in the battle phase, with a 100-300+ ATK boost. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's. While the card itself is already great, it can be used alongside Grandmaster of the Six Samurai or Great Shogun Shien for tribute summons (if you brick). ATK/ 2500 DEF/ 1400 Dark Magician is a popular deck that became very powerful due to the addition of Dark Magical Circle. Consider using Grandmaster with Beatdown to aid Shi En in destroying high ATK monsters (note, Fuma can special summon Grandmaster from the deck). Stats, guides, tips, and tricks lists, abilities, and ranks for Six Samurai. "Six Samurai" can have excellent consistency in the early game, and may have the answer to anything that the opponent does throughout an entire Duel. 1 OCG/TCG "Six Samurai" cards 2 Anime "Six Samurai" cards 3 All "Six Samurai" cards This is a list of "Six Samurai" cards. For a list of members, see List of "Six Samurai" cards. Six Samurai Spell Cards. I summarize Yu-Gi-Oh! Furthermore, a tech card often used by Karakuri is Offerings to the Doomed and it should be noted that you don’t have to negate this card with Shi En’s effect as your Secret Six Samurai monsters can banish themselves from the graveyard to protect the monster from its single-target destruction effect. I’m Emma. Lastly, it has amazing synergy with the Beatdown skill when paired with 4* Six Samurai monsters due to its ability to increase their LVL to 5, Due to its excellent synergy with Six Style Dual Wield from its ability to protect your monsters in battle while having 1 monster on the field, World Legacy Clash is a viable tech card for Six Samurai decks, One of the best generic trap cards in Duel Links is making a revival due to the meta focusing on swarming with high ATK monsters. It can easily be summoned with Six Samurai in decks focusing on using Fuma and 4* Six Samurai monsters. Daily Cash Duels, Weekly Tournaments, Monthly Championships, Top Player Discussions with Best Players in the game. Invoker is a deck type/engine that can repeatedly fusion summon powerful monsters with the extra deck due to Invocation being searchable by Aleister the Invoker. Copy Knight & Powerful Rebirth Additionally, Aleister can boost the Invoked fusion monster’s ATK/DEF points by discarding himself to the graveyard, making them difficult to deal with. Deck Information; Deck Type: Non-Meta Decks: Deck Master: … However, Brionac essentially does the same role Enishi did except you now can return spell and trap cards back to the hand as well, enabling fast comebacks and OTK’s. Witchcrafter is a powerful deck that aims to special summon Witchcrafter Madame Verre as quickly as possible by using a combination of monster and spell effects. (1,800 ATK) Legendary Six Samurai – Kizan and The Six Samurai Zanji. I just run a modest vampire … Thankfully, this matchup isn’t too difficult as Cyber Dragons are incredibly linear in terms of going about their win condition. SSS - Fuma x3 {warriors unite}. Additionally, Dual Wield and tech options such as Karma Cut are very powerful forms of disruption and should be used to prevent your opponent from synchro summoning with Infernity Archfiend and Infernity Beetle. In addition to this, the current Six Samurai spell cards primarily exist to further extend your combos and swarming potential, highlighting the importance of … 1 Kizan 2 enishi 1 irou 3 Fuma 3 Legendary secret of the six sam 1-2 six sam united 2-3 world legacy clash 2 dojo 2 dual wield 1 return of the six sam Extra 1 rihan 1 enishi 1 brd 1 stardust 1 mist wurm if you dont have all the SR/UR there are plenty of other more F2P friendly cards from card trader or rewards Kizaru or Shi En, then revive it with Cunning of the Six Samurai to gain an even stronger advantage in the mirror match, You can use this card to re-use the synchro materials, then synchro summons another 5* synchro monster e.g. Yu-Gi-Oh! To beat Crystrons, use cards such as Six Style - Dual Wield to return your opponent’s tuner monsters back to the hand at the end of their turn. Not only is it good for enabling your monsters, but the ability to banish your opponent’s monsters enables incredible disruptive abilities outside of the usual Dual Wield plays. Check out how to get the Secret Six Samurai - Doji in YuGiOh Duel Links! Hand of the Six samurai {warriors unite}{Blades of spirits}. This includes Silent Swordsman, Enemy Controller, or the obvious Mizuho/Hand of the Six Samurai tribute. Because of this, Shi En is the perfect counter due to his ability to negate their spell cards. In contrast to their lack of synergy, Double-Edged Sword Technique, Six Style Dual-Wield, and Backs to the Wall (in that order) should see some play in current Six Samurai decklists. Lastly, Legendary Six Samurai – Enishi is an amazing counter to Blackwings as he can return their monsters back to the hand so you can follow-up with an OTK. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. Six Samurai are my favourite deck type to play, so I saved up 11,000 gems and used tournament earnings (£30) to get the core cards. To avoid griefing, you will not be able to post or report for the first %d hours upon visiting this forum for the first time. The purpose of this guide is to discuss the 3 different types of Six Samurai, their spell cards, trap cards, synergy between cards, skills to play with the deck, strengths/weaknesses, potential matchups, and my general thoughts on the archetype. Look for a confirmation email. So, welcome to duel links. To achieve this, you should always prioritise negating Infernity Launcher with Shi En’s effect to prevent your opponent from sending cards from their hand to the graveyard and special summoning them back to the field with its effect. Duel Links > General Discussions > Topic Details. ... (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. Switcheroo Please refer to the evaluation of Secret Six Samurai - Doji. ATK/ 1900 DEF/ 1000 If you’re using Karma Cut, you should aim to negate Witchcrafter Patronus to prevent your opponent from re-adding the banished Madame Verre back to the deck. If you have Shi En and Irou on the field simultaneously, it is extremely likely that you will win this duel. Your main combo setup is Kageki with Kizaru, but with a few tech cards as support. Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. Fuma and a 4* Six Samurai monster can easily create Armades. Your main combo setup is Kageki with Kizaru, but with a few tech cards as support. Please refer to the evaluation of Hand of the Six Samurai. On the contrary, if you go first with Six Samurai and open with Legendary Six Samurai – Shi En and/or Six Style – Dual Wield, it’s an almost guaranteed win because you’ll prevent their use of Dark Magical Circle, and you can negate or return Magician Navigation back to the hand, preventing their ability to swarm with Dark Magician. Having covered all the Six Samurai monsters in Duel Links, I’ll now move on to the spell cards. … All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Yu-Gi-Oh! LDvergil. A new set of Six Samurai monsters has joined the battlefield. If you use Switcheroo with Mizuho and Shinai, you could increase the chances of having both cards ready to special summon each other to the field. Fields of Warriors would probably be more useful, but Reinforcement has actuslly saved my quite a few times due to luck drawing either Shien or Grandmaster (and getting out Rihan), granted that often you get back the card you put back in the deck. News; Card Database; Deck Builder; Misc. For a list of support cards, see List of "Six Samurai" support cards. We have sent you an email with a password reset link. To beat this deck, Six Samurai have a monster known as The Six Samurai Irou, which can destroy face-down monsters if there is another face-up Six Samurai monster on the field. It’s difficult to say which tier that is for now, but many decks will struggle unless they prepare for Shi En’s free spell/trap negations. King of Games proof: King of Games Proof 1 King of Games Proof 2 King of Games Proof 3. Latest posts by kale115 . Please refer to the evaluation of Hand of the Six Samurai. You can remove the ads and support us directly by becoming a DLM Pro member. Consider using this card in your deck to deal with problematic monsters such as. This card could be potentially used due to its synergy with Kizaru. Secret Six samurai - Kizaru (Crusaders Battleground) SS - Irou {Blades of spirits} LSS - Kageki x2 {warriors unite}. The Duel Links Meta website is currently supported by advertisements. Not only is The Tie that Binds applicable to almost any deck in Duel Links, it has multiple benefits for Six Samurai. You can therefore allow your opponent to use their backrow removal cards and chain your tech’s such as Return of the Six Samurai, saving your negation for a priority card. To beat Karakuri, you should always save Shi En’s negation for spells/traps that can allow them to gain an immediate advantage over you such as Karakuri Cash Cache, Karakuri Gama Oil, and Karakuri Cash Inn. In addition to a faster playstyle, the Legendary Six Samurai archetype introduced their true and strongest boss monster; Legendary Six Samurai – Shi En. 1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. Additionally, extra deck monsters such as HTS Psyhemuth’s banish effect is an extremely effective way to remove Red-Eyes Slash Dragon from the field without triggering its special summon effect. Light and Dark increases the power of the Six Samurai decks even more due to its ability to swap Enishi with Legendary Secret of the Six Samurai (and vice-versa), providing you with more options and stronger consistency throughout the duel. List of Cards Included All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Yu-Gi-Oh! A final point to make is if you’re using Cosmic Cyclone in your deck, you should ideally chain it to the effect of a Triamid monster as it’ll banish the card instead of allowing your opponent to activate the field spell’s graveyard effects. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. With the introduction out of the way, here are the Secret Six Samurai monster cards: In summary, the Secret Six Samurai are hit and miss. Fortune Lady Every can cause major issues for Six Samurai as she can revive herself at the end of your turn from the graveyard and banish your monsters during each of your opponent’s standby phase. Since you have a plethora of … Also, no FoW because I'm trying to get some skills for Trudge (so far, 1 drop skill since release in over 120 pvp wins and who knows how many farms). However, I’ll be focusing on the skill choices that benefit Six Samurai the most. You can remove the ads and support us directly by becoming a DLM Pro member.

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